@startuml
sprite $watch_later [48x48/16] {
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}


!define MATERIAL_WATCH_LATER(_alias) ENTITY(rectangle,black,watch_later,_alias,MATERIAL WATCH_LATER)
!define MATERIAL_WATCH_LATER(_alias, _label) ENTITY(rectangle,black,watch_later,_label, _alias,MATERIAL WATCH_LATER)
!define MATERIAL_WATCH_LATER(_alias, _label, _shape) ENTITY(_shape,black,watch_later,_label, _alias,MATERIAL WATCH_LATER)
!define MATERIAL_WATCH_LATER(_alias, _label, _shape, _color) ENTITY(_shape,_color,watch_later,_label, _alias,MATERIAL WATCH_LATER)
skinparam folderBackgroundColor<<MATERIAL WATCH_LATER>> White
@enduml